"Those who do not want to imitate anything, produce nothing." - Salvador Dali
The point was made that graphic designers and animators have the same intentions to communicate a message, but when we seek to communicate we rely on predetermined assumptions to provide context to our purpose. What I understood from this was that everyone perceives a concept differently to one another, and this also applies to design as well, remixing our understanding.
The lecture then discussed these main areas of focus.
In relation to the sequel and prequel mentioned at the start of the lecture, they were explain to have have many different meanings all of which focus on connection.
Connection
In relation to the sequel and prequel mentioned at the start of the lecture, they were explain to have have many different meanings all of which focus on connection.
Intent
Intent is the purpose of connection. This gives an idea of how in which to communicate in order to successfully connect with an audience.
Tipping Point
The Law Of The Few: Which is the idea that in any situation roughly 80 percent of the work will be done by 20 percent of the participants.
The Sickness Factor: The specific content of a message that renders its impact memorable.
The Power Of Content: Human Behaviour is sensitive to and strongly influenced by its environment.
Nostalgia
A trigger towards both positive and negative emotion, providing emotive connection to an audience.
Continuity
The consistency of a product, for example films that have unanswered questions are deemed to have plotholes, which are relevant missing pieces of information not explained in the story. This is not to be confused by ambiguous ending.
Standard Elements
Combining existing components producing appropriated, transformed and subverted outcomes from the original source.
Movements
The evolution of ideas providing the foundation of future concepts.
Overall this lecture enlightened me about how good design requires good communication and intent. It shows how many different factors can affect design such as nostalgia and continuity, and how can ruin or enhance experiences through communication.
Overall this lecture enlightened me about how good design requires good communication and intent. It shows how many different factors can affect design such as nostalgia and continuity, and how can ruin or enhance experiences through communication.